![]() |
Rune Engine
Version 0.2.7-alpha
Documentation for how to make games using the Rune Engine.
|
This is the complete list of members for physics::Collider, including all inherited members.
boundingBox | physics::Collider | protected |
Collider() | physics::Collider | |
computeAABB(void)=0 | physics::Collider | pure virtual |
getNumObservers(void) | rune::Subject | protected |
observers | rune::Subject | protected |
offset | physics::Collider | protected |
sendSignal(Signal) | rune::Subject | protected |
subscribe(Observer &newObserver) | rune::Subject | |
unsubscribe(Observer &newObserver) | rune::Subject |