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Rune Engine
Version 0.2.7-alpha
Documentation for how to make games using the Rune Engine.
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This is the complete list of members for physics::Collider, including all inherited members.
| boundingBox | physics::Collider | protected |
| Collider() | physics::Collider | |
| computeAABB(void)=0 | physics::Collider | pure virtual |
| getNumObservers(void) | rune::Subject | protected |
| observers | rune::Subject | protected |
| offset | physics::Collider | protected |
| sendSignal(Signal) | rune::Subject | protected |
| subscribe(Observer &newObserver) | rune::Subject | |
| unsubscribe(Observer &newObserver) | rune::Subject |