Rune Engine  Version 0.2.7-alpha
Documentation for how to make games using the Rune Engine.
physics::RigidBody Member List

This is the complete list of members for physics::RigidBody, including all inherited members.

addAngularVelocity(double angularVel)physics::RigidBody
addCollision(collision)physics::RigidBody
addPosition(rune::Vec2 newPos)physics::RigidBody
addVelocity(rune::Vec2)physics::RigidBody
awake()rune::Componentvirtual
clearCollisions(void)physics::RigidBody
Component()=defaultrune::Component
fixedUpdate()rune::Componentvirtual
getBodyStruct(void)physics::RigidBody
getBoundingBox(void)physics::RigidBody
getCollisions(void)physics::RigidBody
getDynamicFriction(void)physics::RigidBody
getGravity(void)physics::RigidBody
getHeight(void)physics::RigidBody
getInvIntertia(void)physics::RigidBody
getInvMass(void)physics::RigidBody
getOrientation(void)physics::RigidBody
getPosition(void)physics::RigidBody
getPreviousPosition(void)physics::RigidBody
getRestitution(void)physics::RigidBody
getStaticFriction(void)physics::RigidBody
getVelocity(void)physics::RigidBody
getVertex(int)physics::RigidBody
getWidth(void)physics::RigidBody
interpolatePosition(double alpha)physics::RigidBody
isComponentEnabled(void)rune::Component
isEnabledrune::Componentprotected
onNotify(Signal const &signal) overriderune::Componentinlinevirtual
parentObjectrune::Componentprotected
RigidBody(double mass=0, rune::Vec2 gravity=rune::Vec2(0, 0))physics::RigidBody
setDynamicFriction(float friction)physics::RigidBody
setEnable(bool newEnable)rune::Component
setMass(float newMass)physics::RigidBody
setParent(GameObject *newParent)rune::Component
setPosition(rune::Vec2)physics::RigidBody
setPreviousPosition(rune::Vec2)physics::RigidBody
setRestitution(double)physics::RigidBody
setRotation(double angle)physics::RigidBody
setStaticFriction(float friction)physics::RigidBody
setUpObject(int width, int height, double mass, bool rotation)physics::RigidBody
setVelocity(rune::Vec2)physics::RigidBody
start()physics::RigidBodyvirtual
update()rune::Componentvirtual
updateAABB()physics::RigidBody
updatePosition(double dT)physics::RigidBody