Rune Engine
Version 0.2.7-alpha
Documentation for how to make games using the Rune Engine.
physics::RigidBody Member List
This is the complete list of members for
physics::RigidBody
, including all inherited members.
addAngularVelocity
(double angularVel)
physics::RigidBody
addCollision
(collision)
physics::RigidBody
addPosition
(rune::Vec2 newPos)
physics::RigidBody
addVelocity
(rune::Vec2)
physics::RigidBody
awake
()
rune::Component
virtual
clearCollisions
(void)
physics::RigidBody
Component
()=default
rune::Component
fixedUpdate
()
rune::Component
virtual
getBodyStruct
(void)
physics::RigidBody
getBoundingBox
(void)
physics::RigidBody
getCollisions
(void)
physics::RigidBody
getDynamicFriction
(void)
physics::RigidBody
getGravity
(void)
physics::RigidBody
getHeight
(void)
physics::RigidBody
getInvIntertia
(void)
physics::RigidBody
getInvMass
(void)
physics::RigidBody
getOrientation
(void)
physics::RigidBody
getPosition
(void)
physics::RigidBody
getPreviousPosition
(void)
physics::RigidBody
getRestitution
(void)
physics::RigidBody
getStaticFriction
(void)
physics::RigidBody
getVelocity
(void)
physics::RigidBody
getVertex
(int)
physics::RigidBody
getWidth
(void)
physics::RigidBody
interpolatePosition
(double alpha)
physics::RigidBody
isComponentEnabled
(void)
rune::Component
isEnabled
rune::Component
protected
onNotify
(Signal const &signal) override
rune::Component
inline
virtual
parentObject
rune::Component
protected
RigidBody
(double mass=0, rune::Vec2 gravity=rune::Vec2(0, 0))
physics::RigidBody
setDynamicFriction
(float friction)
physics::RigidBody
setEnable
(bool newEnable)
rune::Component
setMass
(float newMass)
physics::RigidBody
setParent
(GameObject *newParent)
rune::Component
setPosition
(rune::Vec2)
physics::RigidBody
setPreviousPosition
(rune::Vec2)
physics::RigidBody
setRestitution
(double)
physics::RigidBody
setRotation
(double angle)
physics::RigidBody
setStaticFriction
(float friction)
physics::RigidBody
setUpObject
(int width, int height, double mass, bool rotation)
physics::RigidBody
setVelocity
(rune::Vec2)
physics::RigidBody
start
()
physics::RigidBody
virtual
update
()
rune::Component
virtual
updateAABB
()
physics::RigidBody
updatePosition
(double dT)
physics::RigidBody
Generated on Tue Feb 2 2021 12:53:35 for the Rune Engine with
1.8.18.