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Rune Engine
Version 0.2.7-alpha
Documentation for how to make games using the Rune Engine.
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This is the complete list of members for rune::GameApplication, including all inherited members.
| changeScene(std::string const &newScene) | rune::GameApplication | |
| getApplication() | rune::GameApplication | inlinestatic |
| getCurrentScene(void) | rune::GameApplication | |
| getDeltaTime(void) | rune::GameApplication | |
| getFrameRate(void) | rune::GameApplication | |
| getWindow(void) | rune::GameApplication | |
| loadScene(std::string const &sceneName, GameScene *newScene) | rune::GameApplication | |
| m_errorCode | rune::GameApplication | |
| quitApplication() | rune::GameApplication | |
| run(void) | rune::GameApplication |