Rune Engine  Version 0.2.7-alpha
Documentation for how to make games using the Rune Engine.
rune::GameApplication Member List

This is the complete list of members for rune::GameApplication, including all inherited members.

changeScene(std::string const &newScene)rune::GameApplication
getApplication()rune::GameApplicationinlinestatic
getCurrentScene(void)rune::GameApplication
getDeltaTime(void)rune::GameApplication
getFrameRate(void)rune::GameApplication
getWindow(void)rune::GameApplication
loadScene(std::string const &sceneName, GameScene *newScene)rune::GameApplication
m_errorCoderune::GameApplication
quitApplication()rune::GameApplication
run(void)rune::GameApplication