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Rune Engine
Version 0.2.7-alpha
Documentation for how to make games using the Rune Engine.
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This is the complete list of members for rune::GameApplication, including all inherited members.
changeScene(std::string const &newScene) | rune::GameApplication | |
getApplication() | rune::GameApplication | inlinestatic |
getCurrentScene(void) | rune::GameApplication | |
getDeltaTime(void) | rune::GameApplication | |
getFrameRate(void) | rune::GameApplication | |
getWindow(void) | rune::GameApplication | |
loadScene(std::string const &sceneName, GameScene *newScene) | rune::GameApplication | |
m_errorCode | rune::GameApplication | |
quitApplication() | rune::GameApplication | |
run(void) | rune::GameApplication |