Rune Engine  Version 0.2.7-alpha
Documentation for how to make games using the Rune Engine.
rune::ObjectAnimation Member List

This is the complete list of members for rune::ObjectAnimation, including all inherited members.

getAnimationDuration(void)rune::ObjectAnimation
getCurrentFrame(void)rune::ObjectAnimation
getFrameHeight(void)rune::ObjectAnimation
getFrameRate(void)rune::ObjectAnimation
getFrameWidth(void)rune::ObjectAnimation
getNumFrames(void)rune::ObjectAnimation
getSheet(void)rune::ObjectAnimation
getStartFrame()rune::ObjectAnimation
incCurrentFrame(void)rune::ObjectAnimation
ObjectAnimation()rune::ObjectAnimation
ObjectAnimation(int frameWidth, int startFrame, int numFrames, int frameRate)rune::ObjectAnimation
setCurrentFame(int)rune::ObjectAnimation
setFrameHeight(int frameHeight)rune::ObjectAnimation
setFrameRate(int frameRate)rune::ObjectAnimation
setFrameWidth(int frameWidth)rune::ObjectAnimation
setNumFrames(int numFrames)rune::ObjectAnimation
setSheet(std::string const &filePath, unsigned int drawMode)rune::ObjectAnimation
setStartFrame(int startFrame)rune::ObjectAnimation