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Rune Engine
Version 0.2.7-alpha
Documentation for how to make games using the Rune Engine.
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This is the complete list of members for rune::ObjectAnimation, including all inherited members.
| getAnimationDuration(void) | rune::ObjectAnimation | |
| getCurrentFrame(void) | rune::ObjectAnimation | |
| getFrameHeight(void) | rune::ObjectAnimation | |
| getFrameRate(void) | rune::ObjectAnimation | |
| getFrameWidth(void) | rune::ObjectAnimation | |
| getNumFrames(void) | rune::ObjectAnimation | |
| getSheet(void) | rune::ObjectAnimation | |
| getStartFrame() | rune::ObjectAnimation | |
| incCurrentFrame(void) | rune::ObjectAnimation | |
| ObjectAnimation() | rune::ObjectAnimation | |
| ObjectAnimation(int frameWidth, int startFrame, int numFrames, int frameRate) | rune::ObjectAnimation | |
| setCurrentFame(int) | rune::ObjectAnimation | |
| setFrameHeight(int frameHeight) | rune::ObjectAnimation | |
| setFrameRate(int frameRate) | rune::ObjectAnimation | |
| setFrameWidth(int frameWidth) | rune::ObjectAnimation | |
| setNumFrames(int numFrames) | rune::ObjectAnimation | |
| setSheet(std::string const &filePath, unsigned int drawMode) | rune::ObjectAnimation | |
| setStartFrame(int startFrame) | rune::ObjectAnimation |