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Rune Engine
Version 0.2.7-alpha
Documentation for how to make games using the Rune Engine.
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This is the complete list of members for rune::ObjectAnimation, including all inherited members.
getAnimationDuration(void) | rune::ObjectAnimation | |
getCurrentFrame(void) | rune::ObjectAnimation | |
getFrameHeight(void) | rune::ObjectAnimation | |
getFrameRate(void) | rune::ObjectAnimation | |
getFrameWidth(void) | rune::ObjectAnimation | |
getNumFrames(void) | rune::ObjectAnimation | |
getSheet(void) | rune::ObjectAnimation | |
getStartFrame() | rune::ObjectAnimation | |
incCurrentFrame(void) | rune::ObjectAnimation | |
ObjectAnimation() | rune::ObjectAnimation | |
ObjectAnimation(int frameWidth, int startFrame, int numFrames, int frameRate) | rune::ObjectAnimation | |
setCurrentFame(int) | rune::ObjectAnimation | |
setFrameHeight(int frameHeight) | rune::ObjectAnimation | |
setFrameRate(int frameRate) | rune::ObjectAnimation | |
setFrameWidth(int frameWidth) | rune::ObjectAnimation | |
setNumFrames(int numFrames) | rune::ObjectAnimation | |
setSheet(std::string const &filePath, unsigned int drawMode) | rune::ObjectAnimation | |
setStartFrame(int startFrame) | rune::ObjectAnimation |