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Rune Engine
Version 0.2.7-alpha
Documentation for how to make games using the Rune Engine.
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This is the complete list of members for rune::RenderWindow, including all inherited members.
| clear(rune::Color) | rune::RenderWindow | |
| close(void) | rune::RenderWindow | |
| display(void) | rune::RenderWindow | |
| draw(Drawable &) | rune::RenderWindow | |
| enableVsync(bool enable) | rune::RenderWindow | |
| getCamera(void) | rune::RenderWindow | |
| getDesktopSize(void) | rune::RenderWindow | static |
| GetGLWindow() | rune::RenderWindow | |
| getSize(void) | rune::RenderWindow | |
| isOpen(void) | rune::RenderWindow | |
| maximizeWindow(void) | rune::RenderWindow | |
| RenderWindow(int newWidth, int newHeight, std::string const &title) | rune::RenderWindow | |
| setCamera(Camera &) | rune::RenderWindow | |
| setWindowTitle(std::string const &) | rune::RenderWindow | |
| ~RenderWindow(void) | rune::RenderWindow |