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Rune Engine
Version 0.2.7-alpha
Documentation for how to make games using the Rune Engine.
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This is the complete list of members for rune::SceneManager, including all inherited members.
addScene(std::string const &sceneName, GameScene *newScene) | rune::SceneManager | |
getCurrentScene(void) | rune::SceneManager | |
getNumScenes(void) | rune::SceneManager | |
setScene(std::string const &newState) | rune::SceneManager |