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Rune Engine
Version 0.2.7-alpha
Documentation for how to make games using the Rune Engine.
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This is the complete list of members for rune::SceneSerializer, including all inherited members.
| deserialize(const std::string &filePath) | rune::SceneSerializer | |
| deserializeRuntime(const std::string &filePath) | rune::SceneSerializer | |
| sceneName | rune::SceneSerializer | |
| SceneSerializer() (defined in rune::SceneSerializer) | rune::SceneSerializer | |
| SceneSerializer(rune::GameScene &scene) | rune::SceneSerializer | |
| serialize(const std::string &filePath) | rune::SceneSerializer | |
| serializeObject(YAML::Emitter &out, rune::GameObject &) | rune::SceneSerializer | |
| serializeRuntime(const std::string &filePath) | rune::SceneSerializer |