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Rune Engine
Version 0.2.7-alpha
Documentation for how to make games using the Rune Engine.
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This is the complete list of members for rune::Shader, including all inherited members.
| bind(void) | rune::Shader | |
| getShaderID() | rune::Shader | |
| makeNewShader(std::string const &filePath) | rune::Shader | |
| setShader(int shaderID) | rune::Shader | |
| setUniform1f(std::string const &name, float value) | rune::Shader | |
| setUniform1i(std::string const &name, int value) | rune::Shader | |
| setUniform2f(std::string const &name, float v0, float v1) | rune::Shader | |
| setUniform3f(std::string const &name, float v0, float v1, float v2) | rune::Shader | |
| setUniform4f(std::string const &name, float v0, float v1, float v2, float v3) | rune::Shader | |
| Shader() | rune::Shader | |
| Shader(const std::string &filePath) | rune::Shader | |
| Shader(const char *sourceCode) | rune::Shader | |
| Shader(ShaderProgramSource) | rune::Shader |