Rune Engine  Version 0.2.7-alpha
Documentation for how to make games using the Rune Engine.
rune::Shader Member List

This is the complete list of members for rune::Shader, including all inherited members.

bind(void)rune::Shader
getShaderID()rune::Shader
makeNewShader(std::string const &filePath)rune::Shader
setShader(int shaderID)rune::Shader
setUniform1f(std::string const &name, float value)rune::Shader
setUniform1i(std::string const &name, int value)rune::Shader
setUniform2f(std::string const &name, float v0, float v1)rune::Shader
setUniform3f(std::string const &name, float v0, float v1, float v2)rune::Shader
setUniform4f(std::string const &name, float v0, float v1, float v2, float v3)rune::Shader
Shader()rune::Shader
Shader(const std::string &filePath)rune::Shader
Shader(const char *sourceCode)rune::Shader
Shader(ShaderProgramSource)rune::Shader