Rune Engine
Version 0.2.7-alpha
Documentation for how to make games using the Rune Engine.
rune::Sprite Member List
This is the complete list of members for
rune::Sprite
, including all inherited members.
awake
() override
rune::Sprite
virtual
Component
()=default
rune::Component
draw
(rune::RenderWindow &)
rune::Sprite
virtual
fixedUpdate
()
rune::Component
virtual
getDrawMode
()
rune::Sprite
getMirror
(void)
rune::Sprite
getTextureRect
(void)
rune::Sprite
isComponentEnabled
(void)
rune::Component
isEnabled
rune::Component
protected
objectShader
rune::Sprite
onNotify
(Signal const &signal) override
rune::Component
inline
virtual
parentObject
rune::Component
protected
setEnable
(bool newEnable)
rune::Component
setMirror
(bool mirror)
rune::Sprite
setParent
(GameObject *newParent)
rune::Component
setTexture
(std::string const &texture, unsigned int drawMode=LINEAR_FILTER)
rune::Sprite
setTexture
(Texture *texture)
rune::Sprite
setTextureRect
(int xPos, int yPos, int width, int height)
rune::Sprite
setUpBuffers
(void)
rune::Sprite
Sprite
()
rune::Sprite
Sprite
(std::string const &spriteLocation, unsigned int drawMode=LINEAR_FILTER)
rune::Sprite
spriteColor
rune::Sprite
start
() override
rune::Sprite
virtual
update
()
rune::Component
virtual
Generated on Tue Feb 2 2021 12:53:36 for the Rune Engine with
1.8.18.