Rune Engine  Version 0.2.7-alpha
Documentation for how to make games using the Rune Engine.
rune::Sprite Member List

This is the complete list of members for rune::Sprite, including all inherited members.

awake() overriderune::Spritevirtual
Component()=defaultrune::Component
draw(rune::RenderWindow &)rune::Spritevirtual
fixedUpdate()rune::Componentvirtual
getDrawMode()rune::Sprite
getMirror(void)rune::Sprite
getTextureRect(void)rune::Sprite
isComponentEnabled(void)rune::Component
isEnabledrune::Componentprotected
objectShaderrune::Sprite
onNotify(Signal const &signal) overriderune::Componentinlinevirtual
parentObjectrune::Componentprotected
setEnable(bool newEnable)rune::Component
setMirror(bool mirror)rune::Sprite
setParent(GameObject *newParent)rune::Component
setTexture(std::string const &texture, unsigned int drawMode=LINEAR_FILTER)rune::Sprite
setTexture(Texture *texture)rune::Sprite
setTextureRect(int xPos, int yPos, int width, int height)rune::Sprite
setUpBuffers(void)rune::Sprite
Sprite()rune::Sprite
Sprite(std::string const &spriteLocation, unsigned int drawMode=LINEAR_FILTER)rune::Sprite
spriteColorrune::Sprite
start() overriderune::Spritevirtual
update()rune::Componentvirtual