Rune Engine  Version 0.2.7-alpha
Documentation for how to make games using the Rune Engine.
rune::Texture Member List

This is the complete list of members for rune::Texture, including all inherited members.

bind(unsigned int slot=0)rune::Texture
getHeight(void)rune::Texture
getTextureData(void)rune::Texture
getTextureID(void)rune::Texture
getWidth(void)rune::Texture
loadFromFile(std::string const &path, unsigned int filterMode=LINEAR_FILTER)rune::Texture
Texture(std::string const &path, unsigned int filerMode=LINEAR_FILTER)rune::Texture
Texture()rune::Texture
unbind()rune::Texture
~Texture(void)rune::Texture