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Rune Engine
Version 0.2.7-alpha
Documentation for how to make games using the Rune Engine.
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This is the complete list of members for rune::Texture, including all inherited members.
bind(unsigned int slot=0) | rune::Texture | |
getHeight(void) | rune::Texture | |
getTextureData(void) | rune::Texture | |
getTextureID(void) | rune::Texture | |
getWidth(void) | rune::Texture | |
loadFromFile(std::string const &path, unsigned int filterMode=LINEAR_FILTER) | rune::Texture | |
Texture(std::string const &path, unsigned int filerMode=LINEAR_FILTER) | rune::Texture | |
Texture() | rune::Texture | |
unbind() | rune::Texture | |
~Texture(void) | rune::Texture |