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Rune Engine
Version 0.2.7-alpha
Documentation for how to make games using the Rune Engine.
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This is the complete list of members for rune::Vec2, including all inherited members.
crossProduct(rune::Vec2 const &vec1, rune::Vec2 const &vec2) | rune::Vec2 | |
dotProduct(rune::Vec2 const &v1, rune::Vec2 const &v2) | rune::Vec2 | |
findNormal(rune::Vec2 const &axis) | rune::Vec2 | |
normalize(rune::Vec2 const &vector) | rune::Vec2 | |
operator!=(const Vec2 &right) | rune::Vec2 | |
operator*(const Vec2 &right) | rune::Vec2 | |
operator*(double scalar) | rune::Vec2 | |
operator*(double scalar, rune::Vec2 const &vec) | rune::Vec2 | |
operator*=(const Vec2 &right) | rune::Vec2 | |
operator*=(const double right) | rune::Vec2 | |
operator+(const Vec2 &right) | rune::Vec2 | |
operator+=(const Vec2 &right) | rune::Vec2 | |
operator-(const Vec2 &right) | rune::Vec2 | |
operator-() | rune::Vec2 | |
operator-=(const Vec2 &right) | rune::Vec2 | |
operator/(const Vec2 &right) | rune::Vec2 | |
operator/(double scalar) | rune::Vec2 | |
operator/(double scalar, rune::Vec2 vec) | rune::Vec2 | |
operator/(double scalar) | rune::Vec2 | |
operator<<(std::ostream &os, const rune::Vec2 &vector) | rune::Vec2 | |
operator==(const Vec2 &right) | rune::Vec2 | |
Vec2(double newX=0, double newY=0) | rune::Vec2 | |
x | rune::Vec2 | |
y | rune::Vec2 |