Rune Engine  Version 0.2.7-alpha
Documentation for how to make games using the Rune Engine.
rune::Vec2 Member List

This is the complete list of members for rune::Vec2, including all inherited members.

crossProduct(rune::Vec2 const &vec1, rune::Vec2 const &vec2)rune::Vec2
dotProduct(rune::Vec2 const &v1, rune::Vec2 const &v2)rune::Vec2
findNormal(rune::Vec2 const &axis)rune::Vec2
normalize(rune::Vec2 const &vector)rune::Vec2
operator!=(const Vec2 &right)rune::Vec2
operator*(const Vec2 &right)rune::Vec2
operator*(double scalar)rune::Vec2
operator*(double scalar, rune::Vec2 const &vec)rune::Vec2
operator*=(const Vec2 &right)rune::Vec2
operator*=(const double right)rune::Vec2
operator+(const Vec2 &right)rune::Vec2
operator+=(const Vec2 &right)rune::Vec2
operator-(const Vec2 &right)rune::Vec2
operator-()rune::Vec2
operator-=(const Vec2 &right)rune::Vec2
operator/(const Vec2 &right)rune::Vec2
operator/(double scalar)rune::Vec2
operator/(double scalar, rune::Vec2 vec)rune::Vec2
operator/(double scalar)rune::Vec2
operator<<(std::ostream &os, const rune::Vec2 &vector)rune::Vec2
operator==(const Vec2 &right)rune::Vec2
Vec2(double newX=0, double newY=0)rune::Vec2
xrune::Vec2
yrune::Vec2