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Rune Engine
Version 0.2.7-alpha
Documentation for how to make games using the Rune Engine.
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This is the complete list of members for rune::Vec3, including all inherited members.
| crossProduct(const rune::Vec3 &vec1, const rune::Vec3 &vec2) | rune::Vec3 | |
| dotProduct(const rune::Vec3 &vector1, const rune::Vec3 &vector2) | rune::Vec3 | |
| magnitude(void) | rune::Vec3 | |
| normalize(const rune::Vec3 &vector) | rune::Vec3 | |
| operator!=(const Vec3 &right) | rune::Vec3 | |
| operator*(const Vec3 &right) | rune::Vec3 | |
| operator*(double scalar) | rune::Vec3 | |
| operator*(double scalar, const rune::Vec3 &vec) | rune::Vec3 | |
| operator*=(const Vec3 &right) | rune::Vec3 | |
| operator*=(const double right) | rune::Vec3 | |
| operator+(const Vec3 &right) | rune::Vec3 | |
| operator+=(const Vec3 &right) | rune::Vec3 | |
| operator-(const Vec3 &right) | rune::Vec3 | |
| operator-() | rune::Vec3 | |
| operator-=(const Vec3 &right) | rune::Vec3 | |
| operator/(const Vec3 &right) | rune::Vec3 | |
| operator/(double scalar) | rune::Vec3 | |
| operator<<(std::ostream &os, const rune::Vec3 &vector) | rune::Vec3 | |
| operator==(const Vec3 &right) | rune::Vec3 | |
| Vec3(double newX=0, double newY=0, double newZ=0) | rune::Vec3 | |
| Vec3(rune::Vec2) | rune::Vec3 | |
| x | rune::Vec3 | |
| y | rune::Vec3 | |
| z | rune::Vec3 |