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Rune Engine
Version 0.2.7-alpha
Documentation for how to make games using the Rune Engine.
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This is the complete list of members for rune::Vec3, including all inherited members.
crossProduct(const rune::Vec3 &vec1, const rune::Vec3 &vec2) | rune::Vec3 | |
dotProduct(const rune::Vec3 &vector1, const rune::Vec3 &vector2) | rune::Vec3 | |
magnitude(void) | rune::Vec3 | |
normalize(const rune::Vec3 &vector) | rune::Vec3 | |
operator!=(const Vec3 &right) | rune::Vec3 | |
operator*(const Vec3 &right) | rune::Vec3 | |
operator*(double scalar) | rune::Vec3 | |
operator*(double scalar, const rune::Vec3 &vec) | rune::Vec3 | |
operator*=(const Vec3 &right) | rune::Vec3 | |
operator*=(const double right) | rune::Vec3 | |
operator+(const Vec3 &right) | rune::Vec3 | |
operator+=(const Vec3 &right) | rune::Vec3 | |
operator-(const Vec3 &right) | rune::Vec3 | |
operator-() | rune::Vec3 | |
operator-=(const Vec3 &right) | rune::Vec3 | |
operator/(const Vec3 &right) | rune::Vec3 | |
operator/(double scalar) | rune::Vec3 | |
operator<<(std::ostream &os, const rune::Vec3 &vector) | rune::Vec3 | |
operator==(const Vec3 &right) | rune::Vec3 | |
Vec3(double newX=0, double newY=0, double newZ=0) | rune::Vec3 | |
Vec3(rune::Vec2) | rune::Vec3 | |
x | rune::Vec3 | |
y | rune::Vec3 | |
z | rune::Vec3 |