Rune Engine  Version 0.2.7-alpha
Documentation for how to make games using the Rune Engine.
rune::Vec3 Member List

This is the complete list of members for rune::Vec3, including all inherited members.

crossProduct(const rune::Vec3 &vec1, const rune::Vec3 &vec2)rune::Vec3
dotProduct(const rune::Vec3 &vector1, const rune::Vec3 &vector2)rune::Vec3
magnitude(void)rune::Vec3
normalize(const rune::Vec3 &vector)rune::Vec3
operator!=(const Vec3 &right)rune::Vec3
operator*(const Vec3 &right)rune::Vec3
operator*(double scalar)rune::Vec3
operator*(double scalar, const rune::Vec3 &vec)rune::Vec3
operator*=(const Vec3 &right)rune::Vec3
operator*=(const double right)rune::Vec3
operator+(const Vec3 &right)rune::Vec3
operator+=(const Vec3 &right)rune::Vec3
operator-(const Vec3 &right)rune::Vec3
operator-()rune::Vec3
operator-=(const Vec3 &right)rune::Vec3
operator/(const Vec3 &right)rune::Vec3
operator/(double scalar)rune::Vec3
operator<<(std::ostream &os, const rune::Vec3 &vector)rune::Vec3
operator==(const Vec3 &right)rune::Vec3
Vec3(double newX=0, double newY=0, double newZ=0)rune::Vec3
Vec3(rune::Vec2)rune::Vec3
xrune::Vec3
yrune::Vec3
zrune::Vec3