Rune Engine  Version 0.2.7-alpha
Documentation for how to make games using the Rune Engine.
rune::Animator Member List

This is the complete list of members for rune::Animator, including all inherited members.

addAnimation(std::string const &animationName, int frameWidth, int startFrame, int numFrames, int frameRate, std::string const &fileName)rune::Animator
addAnimation(std::string const &animationName, int frameWidth, int numFrames, int frameRate, std::string const &fileName)rune::Animator
Animator()rune::Animator
awake()rune::Componentvirtual
Component()=defaultrune::Component
fixedUpdate()rune::Componentvirtual
getAnimation(std::string const &name)rune::Animator
isComponentEnabled(void)rune::Component
isEnabledrune::Componentprotected
onNotify(Signal const &signal) overriderune::Componentinlinevirtual
parentObjectrune::Componentprotected
playAnimation(std::string const &animationName)rune::Animator
setEnable(bool newEnable)rune::Component
setParent(GameObject *newParent)rune::Component
start() overriderune::Animatorvirtual
update()rune::Componentvirtual