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Rune Engine
Version 0.2.7-alpha
Documentation for how to make games using the Rune Engine.
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This is the complete list of members for rune::Animator, including all inherited members.
addAnimation(std::string const &animationName, int frameWidth, int startFrame, int numFrames, int frameRate, std::string const &fileName) | rune::Animator | |
addAnimation(std::string const &animationName, int frameWidth, int numFrames, int frameRate, std::string const &fileName) | rune::Animator | |
Animator() | rune::Animator | |
awake() | rune::Component | virtual |
Component()=default | rune::Component | |
fixedUpdate() | rune::Component | virtual |
getAnimation(std::string const &name) | rune::Animator | |
isComponentEnabled(void) | rune::Component | |
isEnabled | rune::Component | protected |
onNotify(Signal const &signal) override | rune::Component | inlinevirtual |
parentObject | rune::Component | protected |
playAnimation(std::string const &animationName) | rune::Animator | |
setEnable(bool newEnable) | rune::Component | |
setParent(GameObject *newParent) | rune::Component | |
start() override | rune::Animator | virtual |
update() | rune::Component | virtual |