![]() |
Rune Engine
Version 0.2.7-alpha
Documentation for how to make games using the Rune Engine.
|
This is the complete list of members for rune::Animator, including all inherited members.
| addAnimation(std::string const &animationName, int frameWidth, int startFrame, int numFrames, int frameRate, std::string const &fileName) | rune::Animator | |
| addAnimation(std::string const &animationName, int frameWidth, int numFrames, int frameRate, std::string const &fileName) | rune::Animator | |
| Animator() | rune::Animator | |
| awake() | rune::Component | virtual |
| Component()=default | rune::Component | |
| fixedUpdate() | rune::Component | virtual |
| getAnimation(std::string const &name) | rune::Animator | |
| isComponentEnabled(void) | rune::Component | |
| isEnabled | rune::Component | protected |
| onNotify(Signal const &signal) override | rune::Component | inlinevirtual |
| parentObject | rune::Component | protected |
| playAnimation(std::string const &animationName) | rune::Animator | |
| setEnable(bool newEnable) | rune::Component | |
| setParent(GameObject *newParent) | rune::Component | |
| start() override | rune::Animator | virtual |
| update() | rune::Component | virtual |