Rune Engine  Version 0.2.7-alpha
Documentation for how to make games using the Rune Engine.
rune::GameScene Member List

This is the complete list of members for rune::GameScene, including all inherited members.

accumulatorrune::GameSceneprotected
addObjectToScene(rune::GameObject &)rune::GameScene
addPhysicsObject(physics::RigidBody &body)rune::GameScene
clearColorrune::GameSceneprotected
deInit(void)rune::GameScenevirtual
doInit(void)rune::GameScenevirtual
Draw(RenderWindow &window)rune::GameScenevirtual
drawableObjectsrune::GameSceneprotected
dTrune::GameSceneprotected
frameStartrune::GameSceneprotected
GameScene()rune::GameScene
handleCleanup(void)rune::GameScenevirtual
handleUI(RenderWindow &window)rune::GameScenevirtual
isActive(void)rune::GameScene
isStateActiverune::GameSceneprotected
pause(void)rune::GameScenevirtual
physicsBodiesrune::GameSceneprotected
reInit(void)rune::GameScenevirtual
renderScene(RenderWindow &window)rune::GameScene
resume(void)rune::GameScenevirtual
sceneObjectsrune::GameSceneprotected
SceneSerializer (defined in rune::GameScene)rune::GameScenefriend
startComponents(void)rune::GameScene
submitToRenderer(rune::Drawable &)rune::GameScene
updateComponents(void)rune::GameScene
updateFixed(void)rune::GameScenevirtual
updatePhysics(void)rune::GameScene
updateVariable(void)rune::GameScenevirtual
variableClockrune::GameSceneprotected