Rune Engine
Version 0.2.7-alpha
Documentation for how to make games using the Rune Engine.
rune::GameScene Member List
This is the complete list of members for
rune::GameScene
, including all inherited members.
accumulator
rune::GameScene
protected
addObjectToScene
(rune::GameObject &)
rune::GameScene
addPhysicsObject
(physics::RigidBody &body)
rune::GameScene
clearColor
rune::GameScene
protected
deInit
(void)
rune::GameScene
virtual
doInit
(void)
rune::GameScene
virtual
Draw
(RenderWindow &window)
rune::GameScene
virtual
drawableObjects
rune::GameScene
protected
dT
rune::GameScene
protected
frameStart
rune::GameScene
protected
GameScene
()
rune::GameScene
handleCleanup
(void)
rune::GameScene
virtual
handleUI
(RenderWindow &window)
rune::GameScene
virtual
isActive
(void)
rune::GameScene
isStateActive
rune::GameScene
protected
pause
(void)
rune::GameScene
virtual
physicsBodies
rune::GameScene
protected
reInit
(void)
rune::GameScene
virtual
renderScene
(RenderWindow &window)
rune::GameScene
resume
(void)
rune::GameScene
virtual
sceneObjects
rune::GameScene
protected
SceneSerializer
(defined in
rune::GameScene
)
rune::GameScene
friend
startComponents
(void)
rune::GameScene
submitToRenderer
(rune::Drawable &)
rune::GameScene
updateComponents
(void)
rune::GameScene
updateFixed
(void)
rune::GameScene
virtual
updatePhysics
(void)
rune::GameScene
updateVariable
(void)
rune::GameScene
virtual
variableClock
rune::GameScene
protected
Generated on Tue Feb 2 2021 12:53:35 for the Rune Engine with
1.8.18.