Rune Engine  Version 0.2.7-alpha
Documentation for how to make games using the Rune Engine.
rune::ParticleEmitter Member List

This is the complete list of members for rune::ParticleEmitter, including all inherited members.

awake()rune::Componentvirtual
Component()=defaultrune::Component
fixedUpdate()rune::Componentvirtual
fuel(int particles)rune::ParticleEmitter
isComponentEnabled(void)rune::Component
isEnabledrune::Componentprotected
onNotify(Signal const &signal) overriderune::Componentinlinevirtual
parentObjectrune::Componentprotected
ParticleEmitter(rune::Vec2 startPos, rune::Vec2 initVel, rune::Color color, int dissolutionRate=5, rune::Vec2 gravity=rune::Vec2(0, 0))rune::ParticleEmitter
setCanvasSize(rune::Vec2)rune::ParticleEmitter
setDissolutionRate(double rate)rune::ParticleEmitter
setEnable(bool newEnable)rune::Component
setGravity(rune::Vec2 gravity)rune::ParticleEmitter
setParent(GameObject *newParent)rune::Component
setPosition(rune::Vec2)rune::ParticleEmitter
start()rune::Componentvirtual
update(double dT)rune::ParticleEmitter
rune::Component::update()rune::Componentvirtual