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Rune Engine
Version 0.2.7-alpha
Documentation for how to make games using the Rune Engine.
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This is the complete list of members for rune::ParticleEmitter, including all inherited members.
| awake() | rune::Component | virtual |
| Component()=default | rune::Component | |
| fixedUpdate() | rune::Component | virtual |
| fuel(int particles) | rune::ParticleEmitter | |
| isComponentEnabled(void) | rune::Component | |
| isEnabled | rune::Component | protected |
| onNotify(Signal const &signal) override | rune::Component | inlinevirtual |
| parentObject | rune::Component | protected |
| ParticleEmitter(rune::Vec2 startPos, rune::Vec2 initVel, rune::Color color, int dissolutionRate=5, rune::Vec2 gravity=rune::Vec2(0, 0)) | rune::ParticleEmitter | |
| setCanvasSize(rune::Vec2) | rune::ParticleEmitter | |
| setDissolutionRate(double rate) | rune::ParticleEmitter | |
| setEnable(bool newEnable) | rune::Component | |
| setGravity(rune::Vec2 gravity) | rune::ParticleEmitter | |
| setParent(GameObject *newParent) | rune::Component | |
| setPosition(rune::Vec2) | rune::ParticleEmitter | |
| start() | rune::Component | virtual |
| update(double dT) | rune::ParticleEmitter | |
| rune::Component::update() | rune::Component | virtual |