Rune Engine  Version 0.2.7-alpha
Documentation for how to make games using the Rune Engine.
rune::Transform Member List

This is the complete list of members for rune::Transform, including all inherited members.

awake()rune::Componentvirtual
Component()=defaultrune::Component
fixedUpdate()rune::Componentvirtual
getBounds(void)rune::Transform
getLocalPosition(void)rune::Transform
getPosition(void)rune::Transform
getRotation(void)rune::Transform
getScale(void)rune::Transform
isComponentEnabled(void)rune::Component
isEnabledrune::Componentprotected
onNotify(Signal const &signal) overriderune::Componentinlinevirtual
parentObjectrune::Componentprotected
parentTransformrune::Transform
setBounds(rune::Vec2 newBounds)rune::Transform
setEnable(bool newEnable)rune::Component
setLocalPosition(rune::Vec3 newLocalPosition)rune::Transform
setParent(GameObject *newParent)rune::Component
setPosition(rune::Vec3)rune::Transform
setPositionX(double)rune::Transform
setPositionY(double)rune::Transform
setPositionZ(double)rune::Transform
setRotation(rune::Vec3)rune::Transform
setRotationX(double)rune::Transform
setRotationY(double)rune::Transform
setRotationZ(double)rune::Transform
setScale(rune::Vec3)rune::Transform
setScaleX(double)rune::Transform
setScaleY(double)rune::Transform
setScaleZ(double)rune::Transform
start()rune::Componentvirtual
Transform(rune::Vec3 newPosition=rune::Vec3(0, 0, 0), rune::Vec3 newScale=rune::Vec3(1, 1, 1), rune::Vec3 newRotation=rune::Vec3(0, 0, 0))rune::Transform
update() overriderune::Transformvirtual