Rune Engine
Version 0.2.7-alpha
Documentation for how to make games using the Rune Engine.
rune::Transform Member List
This is the complete list of members for
rune::Transform
, including all inherited members.
awake
()
rune::Component
virtual
Component
()=default
rune::Component
fixedUpdate
()
rune::Component
virtual
getBounds
(void)
rune::Transform
getLocalPosition
(void)
rune::Transform
getPosition
(void)
rune::Transform
getRotation
(void)
rune::Transform
getScale
(void)
rune::Transform
isComponentEnabled
(void)
rune::Component
isEnabled
rune::Component
protected
onNotify
(Signal const &signal) override
rune::Component
inline
virtual
parentObject
rune::Component
protected
parentTransform
rune::Transform
setBounds
(rune::Vec2 newBounds)
rune::Transform
setEnable
(bool newEnable)
rune::Component
setLocalPosition
(rune::Vec3 newLocalPosition)
rune::Transform
setParent
(GameObject *newParent)
rune::Component
setPosition
(rune::Vec3)
rune::Transform
setPositionX
(double)
rune::Transform
setPositionY
(double)
rune::Transform
setPositionZ
(double)
rune::Transform
setRotation
(rune::Vec3)
rune::Transform
setRotationX
(double)
rune::Transform
setRotationY
(double)
rune::Transform
setRotationZ
(double)
rune::Transform
setScale
(rune::Vec3)
rune::Transform
setScaleX
(double)
rune::Transform
setScaleY
(double)
rune::Transform
setScaleZ
(double)
rune::Transform
start
()
rune::Component
virtual
Transform
(rune::Vec3 newPosition=rune::Vec3(0, 0, 0), rune::Vec3 newScale=rune::Vec3(1, 1, 1), rune::Vec3 newRotation=rune::Vec3(0, 0, 0))
rune::Transform
update
() override
rune::Transform
virtual
Generated on Tue Feb 2 2021 12:53:36 for the Rune Engine with
1.8.18.