Rune Engine
Version 0.2.7-alpha
Documentation for how to make games using the Rune Engine.
clock.h
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#pragma once
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#ifndef CLOCK_H_DEFINED
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#define CLOCK_H_DEFINED
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#include "core.h"
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#include <time.h>
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namespace
rune
{
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class
RUNE_ENGINE
Clock
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{
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private
:
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struct
timespec ts;
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long
long
startTime;
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long
long
lastNanos;
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public
:
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Clock
();
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long
getElapsedTimeAsMilliseconds();
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void
reset();
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};
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}
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#endif
rune
The main namespace to be used for interfacing with the engine.
Definition:
animator.h:21
rune::Clock
A clock that can be used to tell how much time has passed.
Definition:
clock.h:19
RuneEngine
src
Events
clock.h
Generated on Tue Feb 2 2021 12:53:34 for the Rune Engine with
1.8.18.