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Rune Engine
Version 0.2.7-alpha
Documentation for how to make games using the Rune Engine.
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The main namespace to be used for interfacing with the engine. More...
Classes | |
| class | Animator |
| This class is used to animate a rune::GameObject. More... | |
| class | Camera |
| This class is used to control the viewport of the scene. More... | |
| class | Clock |
| A clock that can be used to tell how much time has passed. More... | |
| class | Color |
| A color object to be applied to drawable objects. More... | |
| class | Component |
| A component of a rune::GameObject, this class is used to add functionality to a object in the game world. More... | |
| class | Drawable |
| Interface class for creating something that can be drawn to the screen. More... | |
| class | FrameBuffer |
| An off screen frame buffer that can be bound and rendered to. More... | |
| class | GameApplication |
| Entry point for all programs using the engine, must instantiate a game application for every new game. Use the macro getGameInstance() to get a pointer to the current game instance. More... | |
| class | GameObject |
| Entity control system main object used for all objects in the scene. More... | |
| class | GameScene |
| This class is responsible for serving as a parent class for each instance of the game. In order to create a new instance for the game, copy this class and add objects as needed. More... | |
| class | Keyboard |
| This class allows for access to the keyboard. More... | |
| class | LightSource |
| A light source to be used in a scene. Casts light and shadows on objects. More... | |
| class | List |
| A list that can be used to store data. More... | |
| class | Mat2 |
| 2 x 2 matrix to be used for math. More... | |
| class | Mat3 |
| 3 x 3 matrix to be used for math. More... | |
| class | Mouse |
| Interface for getting input from the mouse. More... | |
| class | ObjectAnimation |
| Class responsible for managing sprite animations and updating which frame of the animation is to be shown. More... | |
| class | Observer |
| An interface that allows objects to watch a subject for signals, and perform some action when notified. More... | |
| class | ParticleEmitter |
| Class responsible for creating particle emitters and managing the creation of particles. More... | |
| class | Rect |
| A rectangle that can be used for specifying a dimension. More... | |
| class | RectangleShape |
| A rectangle that can be drawn to the screen. More... | |
| class | RenderWindow |
| A window that the game can be drawn to. More... | |
| class | Resource |
| class | ResourceManager |
| class | SceneManager |
| The scene manager is responsible for handling the transfer of the current state pointer that refers to the overwritten state class for each instance of the game. More... | |
| class | SceneSerializer |
| An object that can be used to write a GameScene to a YAML encoded file. More... | |
| class | Shader |
| A shader that can be used to render objects to the screen. More... | |
| struct | ShaderProgramSource |
| Compilable GLSL code generated by the shader file. More... | |
| class | Signal |
| Object that is used as a signal to notify observers of action. More... | |
| class | Sprite |
| A sprite that can be given a texture and animated. More... | |
| class | Subject |
| A subject that can be watched for signals by observers. More... | |
| class | Texture |
| A texture that can be applied to drawable objects. More... | |
| class | Transform |
| A data structure that contains position, size, and rotation. More... | |
| class | Vec2 |
| 1 x 2 vector to be used for math. More... | |
| class | Vec3 |
| 1 x 3 vector to be used for math. More... | |
Typedefs | |
| using | IntRect = Rect< int > |
| A Rect that uses integers. | |
| using | FloatRect = Rect< float > |
| A Rect that uses floats. | |
| using | DoubleRect = Rect< double > |
| A Rect that uses doubles. | |
Functions | |
| RUNE_ENGINE rune::Vec2 | operator* (rune::Vec2 const &vec, rune::Mat2 &mat) |
| Overload of multiplication operator for a rune::Mat2. | |
| RUNE_ENGINE Mat2 | operator* (double scalar, rune::Mat2 &mat) |
| Overload of multiplication operator for a scalar on the right. | |
| RUNE_ENGINE rune::Mat3 | operator* (double scalar, rune::Mat3 &mat) |
| Overload of multiplication operator for a scalar on the right. | |
| RUNE_ENGINE Vec2 | operator/ (double scalar, Vec2 vec) |
| Overload of / operator for a scalar. | |
| RUNE_ENGINE double | dotProduct (rune::Vec2 const &vector1, rune::Vec2 const &vector2) |
| Dot product calculation of two vectors. | |
| RUNE_ENGINE rune::Vec2 | findNormal (rune::Vec2 const &axis) |
| Find a vector that is left handed normal to vector used to describe a surface. | |
| RUNE_ENGINE rune::Vec2 | normalize (rune::Vec2 const &vec) |
| Divides each component of a vector by the vector magnitude to make the vector magnitude equal to 1. | |
| RUNE_ENGINE double | crossProduct (rune::Vec2 const &vec1, rune::Vec2 const &vec2) |
| Cross product calculation of two vectors. | |
| RUNE_ENGINE rune::Vec2 | operator* (double scalar, rune::Vec2 const &vec) |
| Overload of * operator for a scalar. | |
| RUNE_ENGINE std::ostream & | operator<< (std::ostream &os, const rune::Vec2 &vector) |
| Stream operator overloading so that vectors can be printed to the console. | |
| RUNE_ENGINE std::ostream & | operator<< (std::ostream &os, const Vec3 &vector) |
| Stream operator overloading so that vectors can be printed to the console. | |
| RUNE_ENGINE double | dotProduct (const rune::Vec3 &vector1, const rune::Vec3 &vector2) |
| Dot product calculation of two vectors. | |
| RUNE_ENGINE rune::Vec3 | normalize (const rune::Vec3 &vector) |
| Divides each component of a vector by the vector magnitude to make the vector magnitude equal to 1. | |
| RUNE_ENGINE rune::Vec3 | crossProduct (const rune::Vec3 &, const rune::Vec3 &) |
| Cross product calculation of two vectors. | |
| RUNE_ENGINE rune::Vec3 | operator* (double scalar, const rune::Vec3 &vec) |
| Overload of multiplication operator for a scalar on the left. | |
The main namespace to be used for interfacing with the engine.