Compilable GLSL code generated by the shader file.
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#include <shader.h>
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std::string | VertexSource |
| The vertex shader code to be compiled.
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std::string | FragmentSource |
| The fragment shader code to be compiled.
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Compilable GLSL code generated by the shader file.
◆ ShaderProgramSource()
rune::ShaderProgramSource::ShaderProgramSource |
( |
std::string const & |
vertex, |
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std::string const & |
frag |
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) |
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inline |
- Parameters
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vertex | The code to be used for the vertex shader. |
frag | The code to be used for the fragment shader. |
The documentation for this struct was generated from the following file: