Rune Engine  Version 0.2.7-alpha
Documentation for how to make games using the Rune Engine.
rune::Color Class Reference

A color object to be applied to drawable objects. More...

#include <color.h>

Collaboration diagram for rune::Color:

Public Member Functions

 Color (double red=255, double green=255, double blue=255, double alpha=255)
 Default constructor that sets the default color to be white.
 

Public Attributes

unsigned char red
 The Red component.
 
unsigned char green
 The Green component.
 
unsigned char blue
 The Blue component.
 
unsigned char alpha
 The Opacity Component.
 

Static Public Attributes

static Color Red = rune::Color(255, 0, 0, 255)
 Red predefined color.
 
static Color Green = rune::Color(0, 255, 0, 255)
 Green predefined color.
 
static Color Blue = rune::Color(0,0, 255,255)
 Blue predefined color.
 
static Color Black = rune::Color(0, 0, 0, 255)
 Black predefined color.
 
static Color White = rune::Color(255, 255, 255, 255)
 White predefined color.
 
static Color Yellow = rune::Color(255, 255, 25, 255)
 Yellow predefined color.
 
static Color Magenta = rune::Color(255, 0, 255, 255)
 Magenta predefined color.
 
static Color Cyan = rune::Color(0, 255, 255, 255)
 Cyan predefined color.
 
static Color Transparent = rune::Color(0, 0, 0, 0)
 Transparent predefined color.
 

Detailed Description

A color object to be applied to drawable objects.

Author
Thomas Montano
Date
May 13 2020

The documentation for this class was generated from the following files: