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Rune Engine
Version 0.2.7-alpha
Documentation for how to make games using the Rune Engine.
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A color object to be applied to drawable objects. More...
#include <color.h>
Public Member Functions | |
Color (double red=255, double green=255, double blue=255, double alpha=255) | |
Default constructor that sets the default color to be white. | |
Public Attributes | |
unsigned char | red |
The Red component. | |
unsigned char | green |
The Green component. | |
unsigned char | blue |
The Blue component. | |
unsigned char | alpha |
The Opacity Component. | |
Static Public Attributes | |
static Color | Red = rune::Color(255, 0, 0, 255) |
Red predefined color. | |
static Color | Green = rune::Color(0, 255, 0, 255) |
Green predefined color. | |
static Color | Blue = rune::Color(0,0, 255,255) |
Blue predefined color. | |
static Color | Black = rune::Color(0, 0, 0, 255) |
Black predefined color. | |
static Color | White = rune::Color(255, 255, 255, 255) |
White predefined color. | |
static Color | Yellow = rune::Color(255, 255, 25, 255) |
Yellow predefined color. | |
static Color | Magenta = rune::Color(255, 0, 255, 255) |
Magenta predefined color. | |
static Color | Cyan = rune::Color(0, 255, 255, 255) |
Cyan predefined color. | |
static Color | Transparent = rune::Color(0, 0, 0, 0) |
Transparent predefined color. | |
A color object to be applied to drawable objects.