Rune Engine
Version 0.2.7-alpha
Documentation for how to make games using the Rune Engine.
objectAnimation.h
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#ifndef OBJECT_ANIMATION_HEADER_DEFINED
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#define OBJECT_ANIMATION_HEADER_DEFINED
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#include "core.h"
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#include <string>
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#include <Events\clock.h>
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#include <Renderer\texture.h>
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namespace
rune
{
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class
RUNE_ENGINE
ObjectAnimation
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{
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private
:
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int
m_frameHeight;
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int
m_frameWidth;
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int
m_numFrames;
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int
m_frameRate;
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int
m_currentFrame;
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int
m_startFrame;
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rune::Clock
m_animationClock;
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Texture
m_animationSheet;
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public
:
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ObjectAnimation
();
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ObjectAnimation
(
int
frameWidth,
int
startFrame,
int
numFrames,
int
frameRate);
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void
setFrameRate(
int
frameRate);
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int
getFrameRate(
void
);
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void
setFrameWidth(
int
frameWidth);
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int
getFrameWidth(
void
);
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void
setFrameHeight(
int
frameHeight);
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int
getFrameHeight(
void
);
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void
setNumFrames(
int
numFrames);
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int
getNumFrames(
void
);
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void
setSheet(std::string
const
& filePath,
unsigned
int
drawMode);
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Texture
* getSheet(
void
);
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int
getCurrentFrame(
void
);
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void
setCurrentFame(
int
);
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void
incCurrentFrame(
void
);
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float
getAnimationDuration(
void
);
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int
getStartFrame();
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void
setStartFrame(
int
startFrame);
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};
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}
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#endif
rune::ObjectAnimation
Class responsible for managing sprite animations and updating which frame of the animation is to be s...
Definition:
objectAnimation.h:21
rune
The main namespace to be used for interfacing with the engine.
Definition:
animator.h:21
rune::Texture
A texture that can be applied to drawable objects.
Definition:
texture.h:23
rune::Clock
A clock that can be used to tell how much time has passed.
Definition:
clock.h:19
RuneEngine
src
Animation
objectAnimation.h
Generated on Tue Feb 2 2021 12:53:34 for the Rune Engine with
1.8.18.